Downloading
- One project: use the download button on the project's page. Anyone the project is shared with can download it too.
- Everything: the Account page has Download everything, which puts every project you own into one zip.
What's inside
The Lighthouse/
About this project.txt
Voices/
Narrator.wav
Mara.wav
01 Ep 1 Arrival/
Script.txt
Lines.csv
001 Narrator.wav
002 Mara.wav
003 Joss.wav
02 Ep 2 The Logbook/
...
About this project.txt
A summary: the project's name, when it was downloaded, the cast and where each voice's clip is, and each script's folder with how many lines it has and how many are saved. If any audio couldn't be found, it's listed here.
Voices/
The clip each voice was cloned from. Keep these: they're what you'd upload to recreate the voice in another project, and a record of exactly what each performer recorded.
Script folders
One per script, numbered in the order the scripts were made. Inside:
- Script.txt: the script's name, then every line in order, numbered, with its speaker (
2. Mara: Who's there?). - Lines.csv: the same as a spreadsheet, with the columns
Line,Voice,Text,StatusandAudio file. It's saved so that Excel shows accented and non-Latin characters correctly. - The takes: every line's kept take, named with its three-digit line number and speaker, so they sort in script order in any file browser.
The Status column
| Status | Meaning |
|---|---|
| Saved | Finished: the take is locked in. |
| Take kept, line not saved | Has a take that matches the text, but nobody has signed it off. |
| Take says older text | The text was edited after this take was made, so they don't match. |
| Take is in another voice | The line's voice was changed after this take was made. |
| No take yet | Not generated, so there's no audio file for it. |
For a final delivery, filter the CSV to Saved. A new take still waiting to be compared isn't in the zip; the line's current take is.
The audio format
Takes are 24 kHz mono WAV files, plenty for speech. Most editors, engines and course tools take them as they are. If a tool won't open them, or needs a particular format (44.1 or 48 kHz, 16-bit, or MP3), convert them with Audacity or ffmpeg:
ffmpeg -i "014 Blacksmith.wav" -ar 48000 -sample_fmt s16 "014 Blacksmith 48k.wav"
What to do next
- Assemble a podcast, audiobook chapter or narration: editing in Audacity.
- Lay the lines under picture: syncing to video.
- Bring dialogue into a game: importing into a game engine.
- Captions and transcripts: start from Script.txt, and fix back any names you respelled for pronunciation.
A note on line numbers
File numbers follow the script's order at the moment you download. Insert or move lines and the numbers after them change. If files are already placed in an edit or an engine, add new lines at the end, or keep your own IDs in a spreadsheet keyed to the line text.